Oct 22, 2011 Today I show you how to make a 5-star professional-grade hat for Team Fortress 2! Dear everyone who is emailing me and asking me questions about.
Much, much, better Many people can game natively on the Macintosh and live full and complete lives. I was one such until earlier this year (2013). Gaming on the Macintosh (via Steam or the Mac App Store or purchasing games independent of those two methods) is a subset of gaming on Windows.
If you're comfortable with that subset of games, then go ahead with the Mac version of Steam. However, there are many games not available on the Macintosh. If you want to play those games, either bootcamp or build your own Windows gaming rig. The games I'm currently playing on Windows Steam that are not available on the Mac are Skyrim, Far Cry 3, Deus Ex Human Revolution, Grand Ages: Rome, Grand Theft Auto, Imperium Romanum: Gold, and Medieval II. The types of games not available on the Mac are some of the triple A first person shooters and most of the niche market games. I enjoy playing ancient era wargames, very few of these get ported to the Mac. There are tons of reasons, but it all comes down to how hardcore you are.
There are tons of older shooters for the mac that still have a heavy online base like quake and doom series for example. Then theres a few good racing sims a flight sim or two and a few games from each genre. Compared to windows mac is no contest in the amount of games you can play. If the mac is your main game console then you might wanna re-consider but if you have like an xbox or playstation then you should be good unless the horrid graphics turn you down or you absolutely must play the AAA titles for pc then a mac and game console should suit you just fine. I am going to go the Boot Camp route, as all I would need is a copy of Windows.
I've already set aside 200GB partition on one of my HDDs for Windows. I read that I can buy Windows 8 Pro OEM System Builder for Personal Use, but it comes with no Microsoft Support. If I buy Win 8 Pro System Builder at a Microsoft Store does it come with support? Buying OEM System Builder at Amazon is only $135, but buying at the Microsoft Store is $199.
What's the difference between the 2 products? Does the cheaper OEM version have bloatware on there? I'd pay extra not to have all the gross bloatware! I am going to go the Boot Camp route, as all I would need is a copy of Windows. I've already set aside 200GB partition on one of my HDDs for Windows. I read that I can buy Windows 8 Pro OEM System Builder for Personal Use, but it comes with no Microsoft Support. If I buy Win 8 Pro System Builder at a Microsoft Store does it come with support?
Buying OEM System Builder at Amazon is only $135, but buying at the Microsoft Store is $199. What's the difference between the 2 products? Does the cheaper OEM version have bloatware on there? I'd pay extra not to have all the gross bloatware!
At the Microsoft Store for $199 you're getting both the 32-bit and 64-bit OEM System Builder versions, while buying it through Amazon it's either or for $135. I read on microsoft.com that OEM System Builder version can be used for personal use, except it comes with no support.
The Microsoft Store says the version they sell comes with support, BUT when I called Microsoft Pre-Sales & Licensing, the rep said there's only one version of System Builder and that's the OEM version, thus the System Builders sold by the Microsoft Store comes with no support. Entering the world of Windows makes your head spin! Their OS costs more than OS X and there's no many different versions even their own people are confused!
At the Microsoft Store for $199 you're getting both the 32-bit and 64-bit OEM System Builder versions, while buying it through Amazon it's either or for $135. I read on microsoft.com that OEM System Builder version can be used for personal use, except it comes with no support. The Microsoft Store says the version they sell comes with support, BUT when I called Microsoft Pre-Sales & Licensing, the rep said there's only one version of System Builder and that's the OEM version, thus the System Builders sold by the Microsoft Store comes with no support. Entering the world of Windows makes your head spin! Their OS costs more than OS X and there's no many different versions even their own people are confused! I am going to go the Boot Camp route, as all I would need is a copy of Windows.
I've already set aside 200GB partition on one of my HDDs for Windows. I read that I can buy Windows 8 Pro OEM System Builder for Personal Use, but it comes with no Microsoft Support. If I buy Win 8 Pro System Builder at a Microsoft Store does it come with support? Buying OEM System Builder at Amazon is only $135, but buying at the Microsoft Store is $199. What's the difference between the 2 products? Does the cheaper OEM version have bloatware on there? I'd pay extra not to have all the gross bloatware!
Click to expand.An important consideration in choosing the OEM version is that unlike the retail version which costs more, it is tied to the one system it is originally installed on. If you get a new Mac and want to use it again, you are likely to have problems because Windows will as usual phone home on install to validate and notice the hardware is not the same anymore. The OEM version is intended for system builders, including enthusiasts at home building their own PCs to install on those systems for their useful life and that is it. A retail version, you are free to install and remove and reinstall elsewhere as you see fit. There is a difference and people often seem to not be aware of this. It was more money but I purchased Windows 7 retail myself so that when I get my next iMac, it won't be a problem to continue using it. I expect Windows 7 is going to have a long life, like XP has, as user adoption of Windows 8 has been abysmal - worse than Windows Vista so far.
A lot of games don't even require DirectX 10 yet, never mind DirectX 11, so again, Windows 7 has a long life ahead of it for a gamer at least. I'll go through at least one Mac upgrade during its useful life, if not more. By the way, you can sometimes get away with telling an OEM copy on install that you have 'upgraded' hardware even though it is actually a completely different computer but I would not count on this always working. So, my advice is just spring for the retail version and spare yourself any hassles and headaches down the road.
This article's does not adequately key points of its contents. Please consider expanding the lead to of all important aspects of the article. Please discuss this issue on the article's. ( April 2018) SteamOS OS family Working state Under development (Public Beta) Source model base system with components Initial release December 13, 2013; 5 years ago ( 2013-12-13) Brewmaster release 2.148 (January 23, 2018; 10 months ago ( 2018-01-23)) Brewmasterbeta release 2.145 (January 16, 2018; 11 months ago ( 2018-01-16)) Marketing target Gaming, entertainment Various languages Update method Platforms type Default Official website SteamOS is a -based by and is the primary operating system for Valve's.
It was released alongside the start of end-user beta testing of Steam Machines in December 2013. Contents. Features SteamOS is designed primarily for playing video games away from a (such as from the couch in one's living room) by providing a -like experience using generic PC hardware that can connect directly to a television. It can run games natively that have been developed for Linux and purchased from the store. Users are also able to stream games from their Windows, Mac or Linux computers to one running SteamOS, and it incorporates the same family sharing and restrictions as Steam on the desktop. Valve claims that it has 'achieved significant performance increases in graphics processing' through SteamOS.
The operating system is, allowing users to build on or adapt the, though the actual Steam client is closed. Since SteamOS is solely for playing games without use of mouse or keyboard, it does not have many built-in functions beyond web browsing and playing games; for example, there is no or installed by default. Users can, however, access the desktop environment and perform tasks like installing other software. Though the OS does not, in its current form, support streaming services, Valve is in talks with streaming companies such as and to bring their features to SteamOS.
However Steam does have full-length films from indie movie makers available from their store. The OS natively supports, and graphics processors. Valve stated that it has added support for movies, television, and music functionality to SteamOS, however, the video content is only from Steam's store which has a small number of films, while music playback only supports local music collections. In October 2015, an update allowed Netflix and other DRM protected content to function in the native built-in browser. The current system hardware requirements for default SteamOS installations include:. or 64-bit capable processor.
4 GB (or more). 200 GB or larger. ( graphics cards or newer), or graphics card (RADEON 8500 or newer).
port for installation. boot support A custom installer method is also available, which can require additional configuration steps. This method allows for smaller hard-disk sizes. There is also an ISO image installer that supports legacy BIOS motherboard. The installers can be sourced through Valve's repository. History During a panel at in 2013, Valve co-founder and executive director stated that he believed 'Linux and open source are the future of gaming', going on to say that the company is aiding game developers who want to make games compatible with Linux, and that they would be making an announcement the following week related to introducing Linux into the living room.
On September 20, 2013, Valve posted a statement on its website titled The Steam Universe is Expanding in 2014 which teased three new announcements from them related to 'even more ways to connect the dots for customers who want Steam in the living-room'. The first announcement was revealed on September 23 as SteamOS, with Valve saying they had 'come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself'.
A large focus of the reveal was the openness of the operating system, with it being announced that users would be able to alter or replace any part of the software, and that it would be free. In October 2013, Valve announced Steam Dev Days; a two-day developer conference where video game developers will be able to test and provide feedback on SteamOS and Steam Machines.
In October 2013, Nvidia also announced their collaboration with Valve to support SteamOS with the help of a development suite called which incorporates, and other Nvidia-proprietary and implementations thereof. In November 2013, Valve confirmed that they would not be making any exclusive games for SteamOS, and were also encouraging other developers not to as it goes against their philosophy of selling games wherever customers are. In December, Valve announced that a beta version of SteamOS would be released for download on December 13, 2013. When this beta version released, Valve suggested waiting until 2014 to use it unless the user was confident using Linux operating systems. In mid-October 2015, preorders of the Steam Controller, Steam Link, and Alienware branded Steam Machines became available. The official release date for Steam Machines was on November 10, 2015. Cancelled games The following games which also included, were advertised as coming to SteamOS, but were cancelled, or remain unreleased as of 2017.
Releases Release Codename Base distribution SteamOS changes SteamOS 1.0 alchemist Debian 7 (Wheezy) SteamOS 2.0 brewmaster Debian 8 (Jessie). Various third-party drivers and updated graphics stack. Updated kernel tracking the 4.1 longterm branch. Custom graphics compositor.
Auto-update from the Valve SteamOS repositories SteamOS 3.0 clockwerk Debian 9 (Stretch) Performance In December 2013, compared three Nvidia graphics cards on SteamOS and Windows 8.1. Overall, the Nvidia's proprietary Linux graphics driver can deliver comparable performance to that of the Windows drivers due to the largely shared code-base between the platforms. In January 2014, compared the performance to games running on Windows using identical hardware and settings with an AMD graphics card and a Nvidia graphics card. On the AMD graphics card, they found that, and all ran at considerably fewer frames-per-second under SteamOS. Left 4 Dead 2 also suffered from stuttering, which they attributed to a problem.
On the Nvidia graphics card Metro: Last Light ran at slightly higher frames per second, and Dota 2 ran at the same rate. They state that for Left 4 Dead 2 the Nvidia card actually performed better under SteamOS, but did not specify how as their chart indicated it performed at a lower frame rate. On both cards, Left 4 Dead 2 and Dota 2 both had longer load times compared to Windows. On the official release of Steam Machines in November 2015, Ars Technica compared the rendering performance of cross-platform games on SteamOS and running on the same machine, using average frame-per-second measurements, and found that games were rendered between 21% and 58% slower on SteamOS compared to Windows 10. Ars Technica considered this might be due to the inexperience of developers optimizing on in contrast to, and believed that the performance might improve with future titles. Ars Technica noted that its benchmark, comprising only six games on a single computer, was far from comprehensive.
Reception On the gaming front, following the initial announcement many video game developers have shared their thoughts on SteamOS. Creator described it as 'amazing news,' and developer called it 'encouraging' for.
Other developers such as, creators of the series, and, developers of the series, have stated that they may support their games on Linux and SteamOS. On the operating system front, head commented that he believed the operating system needed a unique application to attract developers, saying 'without that must-buy product driving us all towards this stuff, I expect that the industry at large will watch curiously, but remain largely unaffected.'
, head of the, is cautiously supportive, although he does not condone the use of non-free games or DRM. The SteamOS beta release received mixed reviews. In 's review Henry Winchester praised the easy to navigate interface and future potential but criticized the hard installation and lack of extra features compared to the Steam software. 's Thomas Morgan did not incur installation problems however commented negatively on the lack of options available for detecting monitor resolutions and audio output and the lack of games available natively on the operating system. He did, however, also respond positively to the user interface and called it 'a positive start'. Since then, outlets such as have revisited the SteamOS since its initial debut, offering observations on the platform's growth, pros, and cons. Both and, computer manufacturers that were planning on offering Steam Machine hardware, opted to not ship a SteamOS-enabled machine in 2015 due to limitations of SteamOS over Windows; Falcon Northwest have said they will still consider shipping machines with SteamOS in the future if performance improves.
See also. Retrieved December 12, 2013. Makuch, Eddie (September 25, 2013).
Archived from on September 30, 2013. Retrieved September 30, 2013. Statt, Nick (September 23, 2013). Retrieved September 28, 2013. Wilde, Tyler (September 24, 2013). Retrieved September 28, 2013.
Lee, Dave (September 23, 2013). Retrieved September 28, 2013. Statt, Nick (January 7, 2014). Retrieved April 25, 2014. Cunningham, Andrew (December 14, 2013). Retrieved December 15, 2013.
Gilbert, Ben (November 4, 2013). Retrieved November 24, 2013. ^ Winchester, Henry (December 20, 2013). Retrieved December 26, 2013. Pitcher, Jenna (January 6, 2014). Retrieved January 6, 2014.
Sarkar, Samit (January 9, 2014). Retrieved January 9, 2014. Retrieved October 23, 2015.
Michael Larabel (May 6, 2015). Retrieved May 9, 2015. Retrieved October 23, 2015. Vandell, Perry (September 16, 2013). Retrieved September 25, 2013.
Wilde, Tyler (September 20, 2013). Retrieved September 25, 2013. Retrieved September 25, 2013.
Makuch, Eddie (September 23, 2013). Archived from on September 26, 2013. Retrieved September 25, 2013. September 23, 2013. Retrieved September 25, 2013.
Grubb, Jeffrey (October 10, 2013). Venture Beat. Retrieved October 18, 2013. Retrieved October 29, 2013. Goldfarb, Andrew (November 4, 2013).
Retrieved November 8, 2013. Hollister, Sean (December 11, 2013).
Retrieved December 11, 2013. Wilde, Tyler (December 14, 2013). Retrieved December 15, 2013.
Retrieved October 23, 2015. Retrieved October 23, 2015. Retrieved October 23, 2015. Crossley, Rob (November 11, 2015). Retrieved November 11, 2015. December 13, 2013.
Retrieved February 19, 2016. December 16, 2013. Walton, Mark (January 27, 2014). Retrieved November 25, 2015.
Orland, Kyle (November 13, 2015). Retrieved November 16, 2015. Jackson, Mike (September 23, 2013). Archived from on September 27, 2013. Retrieved October 19, 2013.
Lee, Ben (October 4, 2013). Retrieved October 19, 2013.
![Steam Steam](/uploads/1/2/5/4/125469045/910059142.png)
Pitcher, Jenna (October 12, 2013). Retrieved October 19, 2013. Peel, Jeremy (October 9, 2013). Retrieved October 19, 2013. Brightman, James (September 30, 2013). Retrieved October 19, 2013. Stallman, Richard.
Retrieved November 28, 2016. Morgan, Thomas (December 19, 2013). Retrieved December 26, 2013.
Ars Technica. Retrieved October 23, 2015.
Takahashi, Dean (November 13, 2015). Retrieved November 16, 2015.
Futter, Mike (November 11, 2015). Retrieved November 16, 2015. External links.